Hello! I've just joined the forum & I really hope to share some infos about Batman games for PC, especially Batman movie-to-game games such as Tim Burton's Batman The Movie & PC's Batman Returns. I Truly Appreciate All Helps & Thanks For Helping!!
Welcome aldemist.
Any info you have in the games would be great...do share ;D
Batman [The Movie - 1989] & Batman Returns [1992] has its game version which developed by Sega Genesis. The later Sega CD console developed Batman Returns game & added the game with wonderful driving stages, where you'll be driving the Batmobile & the Batskiboat to destroy lots of The Penguin's thugs & dreadful menacing vehicles along the way. You'll be racing on the streets of Gotham City using the Batmobile & raiding the dark sewers of Gotham using the Batskiboat. Both Batman games for Sega Genesis have 1 possible ending but Batman Returns for Sega CD has 3 possible endings since you can choose the type of game you want to play [Driving version - Platform version - Full Game version].
Sorry i meant info about the PC games
I read sometime ago an article (from RetroGamer or something) about Ocean and the team that developed Batman: The Movie (1989). The guy responsible for the graphics said that WB sent them limited material and he had to go out and actually purchase a toy batmobile in order to have some reference for the driving stages. These driving stages (for the Amiga) turned out to be the game's biggest selling point.
Modern games with Hollywood-level graphics and sound kick ass, but these old pixelated games can have more "feeling". ;D
i've played Batman [The Movie - 1989] PC game that was developed by Ocean & i like that game. The driving stages, where the player needs to drive the Batmobile to escape from Joker's grasps or fly the Batwing to cut off lots of huge smilex-filled balloons from their cars, are awesome. No shoot-out actions for the driving stages but it's truly awesome. The Batcave stage, where the player must combine stuffs to reveal the ingredients of Joker's deadly smilex formula, is unique because, to me, it gives a bit feeling of Batman's detective mind since Batman is not just about kickin, punchin & shootin the bad guys but also search & analyze clues just like a detective. the PC version & the Amiga version has great graphics so it's really worth playing!
i need some hints & helps. i've played Batman Returns for PC & i used the cheat code to get all evidences. i can collect some evidences without using the cheat code but there are a few evidences that i couldn't collect by conventional way (without cheating), such as:
- penguin tag
- power plant plan
- newspaper clippings
- etc
can somebody help me out? Thanks 4 Helping!!
still stuck in the game. another dead end . . don't know what to do or where to search . . . couldn't find the penguin tag.
Quote from: aldemist on Sat, 25 Jul 2009, 02:38i need some hints & helps.
If you want, you can read the full walkthrough for Batman Returns here: http://www.gamefaqs.com/computer/doswin/file/927983/36768
Here is the game manual:
http://hotud.artfulgamer.com/files/game/b/batreturns/batreturns.txt
Enjoy! :)
Thx For Helping Out, Trevor! I Appreciate All Help! I'll See What I Can Do About The Walkthrough (txt file). Thanks Again!
Quote from: aldemist on Tue, 11 Aug 2009, 08:58
Thx For Helping Out, Trevor! I Appreciate All Help! I'll See What I Can Do About The Walkthrough (txt file). Thanks Again!
You're welcome! ;)
In any case, I think that Batman Returns for PC is a little bit disappointing, it could've been made a lot better. ::)
Quote from: Trevor87Here is the game manual:
http://hotud.artfulgamer.com/files/game/b/batreturns/batreturns.txt
i got "403 Forbidden" when i try to access this link. is there something wrong with the link?
Quote from: aldemist on Sat, 22 Aug 2009, 05:56
Quote from: Trevor87Here is the game manual:
http://hotud.artfulgamer.com/files/game/b/batreturns/batreturns.txt
i got "403 Forbidden" when i try to access this link. is there something wrong with the link?
That's very strange. I hope not to break any of the rules of the forum by posting the content of that .txt file:
Welcome back to Gotham City
Batman Returns for the PC uses a new concept called Directorial action. The premise is that Batman possesses intelligence and knows what to do in certain situations. For you, the gameplayer, it means that you don`t have to direct his every move. For example, if Batman is attacked he will defend himself, even if you do nothing. You can, however, control the fierceness of his
retaliation, and direct him to use specific weapons. In the movement mode, you can select the location you want to move Batman to, and he will get there in the most efficient manner.
The game uses a basic point-and-click interface throughout the game. ( We recommend you become familiar with handling the mouse before you begin.) The cursor will highlight available options. The left mouse button will be used to select the option.
Batman Returns takes place over a period of nine nights. As you know, Batman is primarily a nocturnal being. He prefers night mainly because he knows that is when his enemies-- which means anyone who chooses to ignore the law or thinks they are above the law-- are at work. For these reasons, Batman operates only 6 p.m. to 6 a.m.. Each night begins in the Batcave and the end of each night Batman automatically returns to the Batcave.
The object of the game is to prevent The Penguin from becoming the mayor of Gotham City. Of cource, when you spoil his political ambitions, he will try to destroy city. You can stop him.
You MUST stop him...
Getting started
After the title sequence the game begins in the Batcave, a hidden fortress far below Wayne Manor. There are four options available for you. The cursor will be highlighted when moved over an available option. ( The cursor highlight occurs when the Batman logo changes from yellow to orange.)
The four available options in the Batcave are vault (with the utility belt computer), the master computer, the garage and Wayne Manor.
The vault option
Bruce Wayne has spent a considerable amount of money developing these hightech weapons and the mysterious suit of armor which he dons as Batman. He knows that he cannot risk letting any of his equipment get into the wrong hands. For that reason he and his trusted butler Alfred are diligent in their security efforts. The suits of armor and high-tech weapons are therefore stored in an impenetrable vault.
The armored costumes
Inside the vault are two of Batman`s costumes (he is wearing the third). These suits of armor are made from an advanced blend of synthetic materials that surpass the Kevlar used in bullet-proof vests in terms of both flexibility and resistance to penetration. When the cursor is moved over one of the
costumes, a window will pop-up giving the offensive and defensive ratings of each. All armored suits start out the same, but their ratings are reduced with the wear and tear of combat and use.
Clicking on a suit with the left mouse button will cause it to disappear as Batman puts it on and be replaced by the one Batman was wearing.
The utility belt
It doesn`t help to have a lot of great weapons if you have no place to put them. The utility belt worn by Batman serves this purpose faithfully. It can hold up to eight items. Some of the items are reusable, some aren`t. It is stored in the vault and re-stocked with the utility belt computer.
The following is a list of special weapons available to Batman before heading out into the night. To load an item onto the utility belt, point to the name and click the left mouse button.
* Grapple gun - allows Batman to climb straight up. Reusable.
* Gauntlet - fires two grapples in opposite directions for sliding down. Reusable.
* Batrope - used to swing from one location to another. Reusable.
* Lock pick - opens doors, windows, drawers. Reusable.
* Standard Batarang - Batman`s version of boomerang. One use per fight.
* Bolo Batarang - trips and entraps victims. One use per fight.
* Sonic Batarang - stuns foes with sound waves. One use per fight.
* Smoke bomb - creates smoke in a small area. One use per item carried.
* Knockout gas - incapacitates foes. One use per item carried.
* Scanner - makes an electronic copy of documents, photos, etc. Reusable.
The utility belt as a control panel
In many scenes the utility belt is used as a control panel interface. It provides easy acces to Batman`s weapons, and has controlbuttons to allow you to direct Batman. The command buttons change depending on the mode you are in.
There are two command buttons which are usually present on the utility belt: an escape [ESC] button at the left (which pauses the game and takes you to a load / save game menu) and a Batmobile button at the right which causes Batman to return immediately to the Batmobile.
The master computer
The master computer shows a bank of computer and video monitors. The cursor will highlight which monitors you can activate during Batman`s investigation. A small message bar at the bottom of the screen indicates the name of the monitor. Activating a monitor produces a fullscreen close-up with a menu for that particular monitor. The five active monitors are:
* News broadcast - This allows Batman to view the news of Gotham City. A red light flashes to indicate that an important story is being broadcast.
* Video - Used to view any videotapes collected by Batman. "Transmit" video will send pirate broadcast over airwaves.
* Evidence - This monitor is used to enter new evidence into the computer, and to view existing evidence and make extrapolations based on the evidence.
* Game options - Allows the player to turn sound and music on or off.
* Biographical database - This monitor has four sections containing information about various people: city officials, business leaders, known criminals and persons to watch section of the database is dynamic - it changes as new events occur.
The garage
Selecting the garage puts Batman in the Batmobile.
Wayne Manor
Selecting Wayne Manor allows you to advance to the next night immediately. Think of it as sending Batman to sleep for the day, returning again for the day, returning again for a new evening of crime-fighting.
Speed-up hint:
Press the left mouse button to move Batman to a location in the batcave, then immediately press and hold down the right mouse button. This allows you to skip the animation of Batman moving around the Batcave.
Moving around Gotham City
Batman has two ways to get around the city; on foot or in the Batmobile.
The Batmobile
When you send Batman to the Batmobile, you will see an interior shot of the Batmobile`s cockpit. Batman knows how to drive, so you don`t have to worry about that, but you will notice two important pieces of equipment - the video monitor and the navigational computer. Both are activated by the cursor, just as you did in the Batcave. The video monitor is linked with the news monitor in the Batcave. It allows Batman to keep up with events that are reported while he is traveling. Placing the cursor on a location causes the name to appear. Clicking the left mouse button sends Batman to that location. The navigational computer displays a map of Gotham City. Available locations are displayed in red. The map is dynamic - as Batman learns more information, new locations are available for him to drive to.
Travel on foot
Batman often finds it is better to patrol the city on foot. To travel the streets and rooftops, move your cursor around. Look for highlighted areas of the screen to discover which locations Batman can move to. Click the mouse button and Batman will go to new location in the most efficient manner(grapple, fly, etc). Batman likes to scout a scene from above when he arrives at a location. He will go from the Batmobile to the rooftops, if he has the right utilities. The utility belt will be on the screen during these scenes. It
serves as a control panel, as mentioned earlier. Specific utilities may be selected for travel or the control buttons may be used. There are three specific buttons which control travel.
* ROOF button takes Batman to the rooftops when he is on the ground.
* STREET button takes Batman to the streets when he is on the rooftops.
* BATMOBILE sends Batman to the Batmobile to drive to a new location.
If a utility icon is dimmed, that option is currently unavailable. If the gauntlet, grapple or rope are on the utility belt, you can click on them to initiate a move without specifying a destination.
Searching for clues
This mode is engaged whenever Batman enters a location where he can search for clues - interior locations and ground level locations. The combat mode is also active in these locations. It will be covered in the next section.
Searching
The cursor will highlight areas of a location that can be searched by Batman. Clicking on a highlighted area will cause a close-up view of the area to appear on your screen. Any evidence or clues present at that time will be shown on the close-up. Items that Batman can collect will be highlighted by a cursor.
Clicking on that item causes a window to pop-up with a brief description of the item. The utility belt will display three buttons.
* The TAKE button allows Batman to pick up the item and take it with him.
* The LEAVE button tells Batman to leave the item where it is.
* The SCAN button (if Batman brought his scanner) makes an electronic copy of scannable items. A scan can also be conducted by selecting the scanner from utility belt.
To leave a close-up view, point the cursor to a highlighted bottom corner of the screen (this takes you back to a normal view) or select the Batmobile icon on the utility belt.
Meeting the enemy in combat
When confronted by a foe, Batman will automatically fight him or her. You do not direct Batman`s specific combat moves, but you do control the intensity of the fight. Use the combat buttons - which are on the utility belt control panel - to instruct Batman to fight EASY, NORMAL or FIERCE.
* FIERCE instructs Batman to attack aggressively, but at the cost of expending additional energy.
* NORMAL is the regular style of Batman`s fighting, which is still far superior to most enemies he will encounter.
* EASY will cause Batman to be more defensive and try to conserve energy.
Of course, at any time during the a battle you can select a weapon from the utility belt. Simply click on the weapon and Batman will do the rest.
Batman`s strength will decrease as he expends energy and gets hit. The offensive and defensive capabilities of his armor decrease through use as well.
If his strength gets dangerously low, the buckle of the utility belt will flash red as a warning. To escape, select the Batmobile button.
Interrogating a fallen foe
When Batman has overcome certain thugs (members of the Red Triangle Circus Gang) he may get a chance to interrogate them. A pop-up window will offer Batman a chance to direct questions at the unfortunate creeps. Use the mouse to point to the preferred options on the screen. Batman will be
able to ask questions from three categories, such as leader, identification or explanation. On the last two days he has only two types of question from which choose - location and plans. (These categories will become clear as you play, but we don`t want to give too much away here!) If Batman disables an enemy, he can conduct an interrogation. If he knocks out the enemy, he can`t.
Vignettes
At various times during the game there will be a series of still pictures with accompanying text. These vignettes convey information and move the story along. Vignette pictures change automatically, but:
* You can move from one picture to the next with the left mouse button.
As time passes...
As mentioned previosly, Batman is active from 6:00 p.m. to 6:00 a.m.. Each night begins in the Batcave, and at the end of every night Batman will return to the Batcave. A time line running through the game will determine when places are opened or occupied, when evidence can be found in a given location, and where characters will be. Game time is proportional to real time, with specific durations of time elapsed for driving between locations in the Batmobile or for events shown in the vingettes. In most cases, when the utility belt control panel is on the screen there will be a TIME button available. To see what time it is in Gotham City, select the TIME button. A clock will
appear for several seconds. A small clock is built into each newcast monitor for additional information.
Save and load game features
The game options menu is available by pressing the [ESC] key at any time during the game or click on the ESC button on the utility belt - except during the fight scenes. The game is placed in pause mode when you select this menu. To make a selection, point and click the left mouse button on the desired option.
* Return to game - returns you to the game in progress.
* Exit to DOS - takes you out of the game and back to the DOS screen.
* Advance hour - moves the game clock ahead one hour every time you select this option.
* Save game - click on one of the 20 spots and type in a brief description. You may enter a name up to 30 characters long. You can delete a line by using the delete key and re-typing a new name.
* Load game - pick one of your saved games and click the left mouse button. You will return to the game at that point.
* New game - start all over from the begining.
If you wish to cancel your selection and return to the main menu, press ESC key.
Troubleshooting guide
Begining you the simple pleasures of Batman Returns takes a complex program. It asks a lot of your computer. One of the frequent problems many of todays computer systems run into is memory allocation. When you try to run a complex program you may recieve messages telling you that your PC doesn`t have enough memory. If this happens, don`t panic! Here are some steps to help you troubleshoot your problem.
Check available memory
If the program fails to run, you must check your available memory. The amount you need free to run Batman Returns is 580,000 available bytes.
Install the mouse driver!
If you use a boot disk with this game, don`t forget that you must install your mouse driver before you enter the game itself. Because the mouse is required to operate the game, you will be unable to move around the screens or activate any controlbuttons if you don`t install the mouse driver before you play.
If you are using a product that compresses your hard drive (such as Stacker, Double Disk or others) and are the above steps haven`t helped, then there may be compatibility problems between our product and the compression program. To determine if there is a conflict, try putting the game on an uncompressed hard drive.
HAVE A NICE GAME PLAYING!
I quite enjoyed reading that. But please, don't ANYONE quote it!
Quote from: The Dark Knight on Sat, 22 Aug 2009, 11:52
I quite enjoyed reading that. But please, don't ANYONE quote it!
I just did
Quote from: silenig on Sun, 23 Aug 2009, 23:50
Quote from: The Dark Knight on Sat, 22 Aug 2009, 11:52
I quite enjoyed reading that. But please, don't ANYONE quote it!
I just did
No you didn't. You quoted me.
Thanks, Trevor! the txt file might not be a walkthrough or solution that i was looking for but it's a good manual to read to. not everytime i can read a game's manual these days, especially manuals from old games. i guess i just have to try & play the game again to find what i want to get. Thanx Again!
Quote from: The Dark Knight on Mon, 24 Aug 2009, 05:08
Quote from: silenig on Sun, 23 Aug 2009, 23:50
Quote from: The Dark Knight on Sat, 22 Aug 2009, 11:52
I quite enjoyed reading that. But please, don't ANYONE quote it!
I just did
No you didn't. You quoted me.
Quoting the manual would eat up a lot of bandwidth!
Quote from: aldemist on Tue, 25 Aug 2009, 03:48
Thanks, Trevor! the txt file might not be a walkthrough or solution that i was looking for but it's a good manual to read to. not everytime i can read a game's manual these days, especially manuals from old games. i guess i just have to try & play the game again to find what i want to get. Thanx Again!
Have you tried this?
Batman Returns Walkthrough (http://www.angelfire.com/film/batman/games/batman2/computer/batman2_walkthru.htm)
Thanx, Trevor! the walkthrough is nice. most of "evidence items" i can found & collect but i still don't know how or where to get the "penguin tag" & some other items. i think i need to play the game again to find the still-not-found items. Thanx Again!
Wheewww . . . . i got a bit tired doing some "trial & error" on searching some clues & stuffs on this Batman Returns for PC so i took some time playing the old but goody Batman Movie game for Sega Genesis. Quite Refreshing & the game is always Enjoyable To Play.
after a few days of browsing, i think i've found a way to finally complete the "Evidence Items" for Batman Returns [PC game] & get the perfect ending scene but i haven't try it so it's still just a theory. anyway, i've decided to upload some infos & hints + tips about the 1989 Batman Movie [PC game]. i hope these uploads can help you or at least, can be useful for you somehow.
Hints & Tips For Level 1 & 5
- If Batman uses his Batrope in diagonal directions, his Batrope will instantly brought Batman into swinging motion.
- If the Batrope has already attached on a platform & Batman has already suspended in mid-air with his Batrope, pressing Spacebar will cause Batman to release his Batrope & drop down.
- To create a swinging Batrope from a vertical upward state, keep Batman suspended in mid-air with his Batrope in vertical position then wiggle left & right continuously to make the Batrope starts swinging.
- Be careful when using Batrope to swing! If Batman do a swinging action, make sure he didn?t hit a wall at the end of his swinging action because if he does hit a wall, he?ll drop down immediately!
- Be careful if you want to jump down from a platform. If you jump down to high from where you stand, Batman will lose 1 life!
- On level 1, there are 2 types of goons which are Grenade Bob & Gunman. Grenade Bob attacks by throwing a grenade in an arc path until it explodes on impact. Gunman can shots multiple bullets in 3 directions [diagonal up, diagonal down & horizontally] & he can shoot while crouching. Deal with them carefully. These goons can be defeated with a single Batarang throw, hit them with Batrope or just touch them but touching these goons can damage Batman as well. Obstacles on this level consist of hazardous chemical acid drops from pipes & acid gas burst from pipes. These can damage Batman too.
- On level 1, the main target Batman must find & defeat is Jack Napier. He?s located at the far upper-right part of the factory. Jack dresses like a Gunman & shoot bullets as well. Defeat him with 1 Batarang throw to finish level 1.
- On level 5, there are 2 types of goons which are Grenade Bob & Gunman but their outfits were different than the ones on the chemical factory. Only their attacks are similar. Deal with them carefully. These goons can be defeated with a single Batarang throw, hitting them with Batrope or just touch them but touching these goons can damage Batman as well. Obstacles on this level consist of spiky wooden floor & thin wooden floor. Thin wooden floor can easily break lose when Batman stepped on it. Spiky wooden floor can take 1 life immediately if Batman stepped on it. Another obstacles on this level are big rats. You can?t do anything to these furry animals so when you meet one, you can only try to avoid it. Use Batrope & keep Batman suspended in mid-air while waiting for the rats to pass him by & then you can proceed.
- On level 5, the main target Batman must find & defeat is The Joker. He?s located at the rooftop of the cathedral & dresses in a bright color clothes. He?ll be on the rope ladder, ready to enter & escape with his chopper. Act fast & hit him with Batrope to send him to his death & finish the game.
since this game consist of 5 levels, i'll upload the infos separately. this is the first infos & hints + tips data & it's about level 1 [Axis Chemical Factory] & level 5 [Gotham Cathedral]. i'll be posting the rest of the infos later! Enjoy!
my second upload about the infos & hints + tips for 1989 Batman Movie [PC game]. these infos are about the second level of the game [Streets Of Gotham City] where the player will be driving the Batmobile & must reach the Batcave in a limited time while avoiding many obstacles on the streets.
Hints & Tips For Level 2
- Above the vehicle, there?s a Batradar which tells you the direction you need to turn your vehicle to. If the Batradar points at a specific direction, you must position your vehicle as close as you can to that direction. If you don?t, the Grappling Hook will be launched at the opposite direction & you can?t make a turning. For example, if the Batradar points to the left direction, you need to steer your vehicle as close as you can to reach the left part of the main road. If you?re not close enough to the left side of the main road, the Grappling Hook will be launched to the opposite direction of the left side, which is to the right side of the main road.
- Once the Batradar points a specific direction, usually the main road will become a straight forward road. Use this chance to steer your vehicle to that pointed direction.
- To make a turning, you should realize that there are 3 lined-up ?Stop? sign at the edge of the main road. You must launch the Grappling Hook so that it?ll attach on a ?Stop? sign at the edge of the main road & help you make a turning. Time your action so that when you launch the Grappling Hook, it?ll attach on the 3rd ?Stop? sign & cause your vehicle to make a turning.
- Beware that on each & every main road you enter, you only have 3 chances to make a turning. After 3 lined-up ?Stop? sign, there?s 1 turning. If you miss the 1st turning, there are still 2 more chances left to make a turning. If you missed all the ?Stop? signs & you failed to make a turning 3 times in a row, you?ll end up at the police road-block & lose 1 life!
- If you have a hard time noticing the 3rd ?Slow? sign, always remember that when you near a 3rd ?Stop? sign, the lines on the main road will have a different color than white. Drive your vehicle carefully as crashing on other cars can also damage your vehicle & you might lose 1 life!
- Note that on the up-right side of the screen, you have a distance indicator radar which shows you how far you are from your destination. The more turnings you made, the faster the radar turns black. After that radar turned all black, it means the level is done.
- On the up-left side of the screen, there?s a speed indicator which indicates the speed of your vehicle. The bar will go high & higher when you increase more speed & it?ll go low & lower until zero if you stop increasing speed or you hit the brake.
more infos will be posted later! Enjoy!
excellent posts aldemist
Thanks, Ral. just glad to share something.
here i've posted the next infos & hints + tips for the 1989 Batman Movie [PC game] & the infos are about the level 3 [Batcave] of the game, where the player must find & unlock items which creates Joker's deadly poison gas, Smilex. hope this infos can be useful! Enjoy!
Hints & Tips For Level 3
- Combine & find all 3 objects which can produce Smilex formula. After you pick 3 objects, a number will be shown under the lined-up objects you picked. If the number shows 1 after you pick 3 objects, it means that you only found 1 object which can produce the poisonous formula so you must pick another 3 objects until the number shows 3.
- You have 5 chances to found the 3 objects which can produce the formula. If you fail after 5 chances, you?ll lose 1 life!
here i've posted the last infos & hints + tips about the 1989 Batman Movie [PC game] which covers the infos about the 4th level of the game, where the player needs to control the Batwing plane to cut the wires which connects the Smilex-filled balloons from their carnival trucks.
Hints & Tips For Level 04
- Position your plane in a good position so that when a balloon truck approach, you won't hit & blow away the giant balloon or crash at the truck under it. All you need to do is just cut the wire which connects the giant balloon with its truck.
- Once you got your plane on good position, accelerate speed to make your plane fly straight ahead faster. Don?t stop holding the booster so that your plane?s position won?t change. If your plane change its position, you'll need to work again to put your plane on a good position & this can waste your time. Whenever you accelerate or decelerate speed, never stop holding the booster.
- Crash or blow away a giant balloon, hitting its truck or miss to cut the wire under a giant balloon, will cause Batman?s health to decrease & you can lose a life!
- Note that on the up-right side of the screen, you have a distance indicator radar which shows you how far you are from your destination. The faster you cut loose those giant balloons, the faster the radar turns black. After that radar turned all black, it means the level is done.
- On the up-left side of the screen, there?s a speed indicator which indicates the speed of your craft. The bar will go high & higher when you accelerate more speed & it?ll go low & lower until 0 if you stop accelerating speed or you decelerate your speed.
i hope my share of infos & hints + tips about the 1989 Batman Movie [PC game] can be useful. if any of this site members want to see some of my movie wallpapers collections, you are welcome to visit my site at:
www.allen-indra.blogspot.com
i've created a few Burton's Batman movie wallpapers & i've uploaded them on my site. Feel Free To Grab Them & Enjoy The Site! Thanks!!
tried to play the 1992 Batman Returns [PC game] again & still failed to "save the ice princess". must've done something wrong or there are things that i haven't done on the previous day on the game. still don't know what to needs to be done about the rescuing ice princess . . . .
Really cool looking wallpapers aldemist, I particularly liked the BR ones with the snowfall theme. Good job :)
Quote from: aldemist on Thu, 19 Nov 2009, 03:37
tried to play the 1992 Batman Returns [PC game] again & still failed to "save the ice princess". must've done something wrong or there are things that i haven't done on the previous day on the game. still don't know what to needs to be done about the rescuing ice princess . . . .
I've never heard of anyone being able to save the Ice Princess. :'(
Is it possible in the game?
Wow, been ages since I played this.
As far as I remember, the point is not to save the ice princess, but to reach that rooftop at the right time so to progress the story and the game. It's the same with the "evidence" part in Shreck's party - even if you present enough evidence for Gordon to arrest Max Shreck, the Penguin will still take him with the duck, the game doesn't deviate from the major "plot" points of the film.
Thanks For The Infos & For Visiting My Blog / Site, Silenig.
i really don't know if the scenario involving the Ice Princess on the 1992 Batman Returns [PC game] can be altered & Batman can rescue the Ice Princess or not but even if that's true that nothing we can do about the death of the Ice Princess, at least i still want to find some "evidences" on the game, particularly an evidence called "Penguin Tag" & some other "evidences" that i might miss early on the game.
anyway, thanks again & i hope i can upload some more infos later!
Also, it's been some years since I read a short article on the game featuring an interview by one of the game's designers from Spirit of Discovery - for some reason he said that he hated the experience and they found hard to work the movie's "incoherent" plot into the format of an adventure game - and that the cutscenes were added as an afterthought to connect the "in-game" parts (hence the pretty poor quality of the artwork e.g. when the batmobile turns into batmissile etc).
IMO they did a pretty good job with the graphics and the music, as well as "capturing" the film's tone with the various locations and backgrounds (I particularly like the Penguin's HQ), but as a point & click adventure it always felt a little "flat" compared to the "real" thing of the day like Lucasart's or Sierra's adventures - this is the problem I always had with BR/PC. With those background graphics and nicely drawn in-game characters, it could be so much more - or even a killer action game like the SNES version.
i like the Batman Returns game for SNES. the graphic, sound & gameplay were nice & incredible for SNES engine. i only wish the programmer would add the Batskiboat stage, just like the Batman Returns for Sega CD.